SECOND WIND
Fatal hit becomes a 50-HP heal (180s cd).
SECOND WIND is a Mythic hero-slot joker in Far Far West, costing 4 slots of the character's 16-slot Joker budget. Fatal hit becomes a 50-HP heal (180s cd). Cannot be stacked.
Synergies & comparable picks
Other Mythic · hero-slot jokers
Same rarity tier and slot — these compete with SECOND WIND for the same budget bracket:
Frequently Asked Questions
What does SECOND WIND do in Far Far West?
Fatal hit becomes a 50-HP heal (180s cd). Cannot be stacked. SECOND WIND costs 4 slots and equips on the character's 16-slot Joker budget.
Is SECOND WIND a good joker?
Mythic jokers are 4-slot mid-game pillars. SECOND WIND earns its slot when its effect actively scales with your weapon or spell loadout. Outside that synergy it's outperformed by cheaper Prime cards.
Rarity, slot cost, stack limit, and effect text mirrored from the public wiki — descriptions are rewritten in our voice for the planner UI. We don't playtest in-game; the Quick Answer and FAQ above synthesize facts derived from the cited data, not gameplay claims.
Joker catalogue on farfarwest.wikily.gg