Deadeye
Precision sniper — laser-sight tells. Break sight line or nuke first.
- Sniper shotranged
17 Bestiary Entries · Cryptic & Marauder Factions · May 2026
Every enemy type in Far Far West, grouped by tier class (Normal → Mythic). Each card shows faction, HP, attack moves, and the kill-count challenges the enemy appears in.
Looking for kill challenges? Browse the 17 Combat challenges. For named bosses, see the bosses page.
HP and damage values are not yet complete. Wikily.gg only exposes individual subpages for 4 of 17 enemies. Names, factions, and tier classes are confirmed; HP / damage will fill in as more enemies get individual subpages.
Top-tier elites — special spawn conditions and significantly higher HP than the rest of the roster.
Precision sniper — laser-sight tells. Break sight line or nuke first.
Rare mischief variant — unusual movement, mid-tier damage on hit.
Apocalyptic mounted rider. High mobility, multi-hit on charge path.
Heavy hitters — shielded tanks, charging beasts, undead casters. The challenge tier most challenges target.
Shielded tank. Damage from the rear or detonate around the shield with AOE spells.
Snorting charging beast — tracks in a straight line, sidestep and unload.
Aggressive undead caster — high single-shot damage, jump-rope movement.
Elite raider faction — only enemy class outside Cryptic's roster. Drops Marauder Skin at 200 kills.
Area-denial heavy. Wide blast, long telegraph — readable but punishing if ignored.
Mid-tier specialists — bombers, snipers, melee assassins. Manage these or they'll chip you to death.
Lobs explosives in a high arc. Push close and they panic at melee.
Snake-pattern poison enemy — short windup, long damage tick.
Sustained ranged fire — small magazine but constant pressure. Priority pick.
Closes distance fast, melee swipes for big chunks. Keep them in DPS line.
Seasonal/Halloween-themed mid-tier. Spawn rate seems event-tied.
Standoff revolver enemy — predictable timing, one of the easier Fine-tier picks.
Common fodder — Grunts, Ravens, Kamikazes. Trivial individually, lethal in numbers.
Cheapest infantry the Cryptics can field. Slow walk, fast run, dies to a stiff breeze.
1 HP nuisance birds. Travel in flocks, exist purely to break your aim.
Sprints toward you, explodes on contact. Shoot before it reaches melee range.
Names, factions, and tier classes — what we have, what's pending, and what we never claim.