17 enemies · synced

Far Far West Enemies

17 Bestiary Entries · Cryptic & Marauder Factions · May 2026

Every enemy type in Far Far West, grouped by tier class (Normal → Mythic). Each card shows faction, HP, attack moves, and the kill-count challenges the enemy appears in.

Looking for kill challenges? Browse the 17 Combat challenges. For named bosses, see the bosses page.

Total enemies
17
4 tier classes
Cryptic
16
Primary faction
Marauder
1
Elite raider
HP cited
9/17
More on the way

HP and damage values are not yet complete. Public data is available for 9 of 17 enemies. Names, factions, and tier classes are confirmed; HP / damage will fill in as more figures become public.

Tier
Sort
Showing 17 of 17 enemies
3 mythic enemies

Mythic Tier

Top-tier elites — special spawn conditions and significantly higher HP than the rest of the roster.

View Deadeye guide

Deadeye

CrypticMythic
100HP

Jetpack sniper — paints you with a blue laser sight, then fires a near-guaranteed hit unless you break the lock.

Attacks
  • Sniper shot· 10 dmgranged
View Goblin guide

Goblin

CrypticMythic
300HP

Rare mini-boss variant with 300 HP and CC immunity. Single-target damage is the only reliable answer.

Attacks
  • Erratic strikemelee
View Horseman guide

Horseman

CrypticMythic
300HP

Apocalyptic mounted rider — the strongest non-boss Cryptic unit. Teleports, leads its target, and summons homing Lich clones as backup.

Attacks
  • Mounted chargecharge
  • Lich clone summonsummon
5 prime enemies

Prime Tier

Heavy hitters — shielded tanks, charging beasts, undead casters. The challenge tier most challenges target.

View Buffalo guide

Buffalo

CrypticPrime
125HP

Snorting bull — sometimes labelled "Bull" on community wikis. Charge cannot be interrupted and flings you up to break aim.

Attacks
  • Charge· 13.3 dmgcharge
View Lich guide

Lich

CrypticPrime
175HP

Aggressive undead caster — high single-shot damage plus a ground-based damage circle that punishes static positioning.

Attacks
  • Cryptic Shot· 13.3 dmgranged
  • Damage circleaoe
Kill challenges
View Marauder guide

Marauder

MarauderPrime

Elite raider faction — the only enemy class outside the Cryptic roster. Spawns almost exclusively in the Desert biome; awards the Marauder Skin at 200 kills.

Attacks
  • Shielded rifleranged
Kill challenges
View Nuker guide

Nuker

CrypticPrime
200HP

Walking nuke — like a Kamikaze with a much larger blast radius. Burn it down at range before it closes the gap.

Attacks
  • Heavy explosiveaoe
6 fine enemies

Fine Tier

Mid-tier specialists — bombers, snipers, melee assassins. Manage these or they'll chip you to death.

View Bomber guide

Bomber

CrypticFine
100HP

Lobs explosives in a high arc. Holds distance from the horde and uses knockback to interrupt revives.

Attacks
  • Dynamite· 13.5 dmgaoe
View Deathrattle guide

Deathrattle

CrypticFine

Snake-pattern jumper — leaps onto your face to obscure vision. Punch them off rather than wasting bullets.

Attacks
  • Face-jumpmelee
View Pumpkin Man guide

Pumpkin Man

CrypticFine

Seasonal/Halloween-themed mid-tier enemy. Spawn rate tied to in-game event flags.

Attacks
  • Seasonal AOEaoe
View Slinger guide

Slinger

CrypticFine

Dead cowboy that never misses a shot at standoff range. Predictable cadence makes it easier than its accuracy implies.

Attacks
  • Revolver shotranged
3 normal enemies

Normal Tier

Common fodder — Grunts, Ravens, Kamikazes. Trivial individually, lethal in numbers.

View Raven guide

Raven

CrypticNormal
1HP

1 HP nuisance birds. Travel in flocks, exist purely to break your aim.

Attacks
  • Raven Shot· 2.7 dmgranged
  • Melee· 1.3 dmgmelee
View Kamikaze guide

Kamikaze

CrypticNormal

Sprints toward you, explodes on contact. Shoot before it reaches melee range.

Attacks
  • Self-detonatekamikaze
Editorial standards

How We Sourced This Bestiary

Names, factions, and tier classes — what we have, what's pending, and what we don't claim.

Our process

  • Roster independently compiled from publicly available game data (17 enemies, 2 factions).
  • HP and attack damage filled in where publicly available (9/17 so far). The rest will fill in over time.
  • We don't playtest. Kill counts and challenge integration come from the challenges data, not in-game observation.
  • “Zurkers” faction is mentioned in roadmap but not yet ingame; we'll add the roster once a patch ships them. Last synced .
Independently compiledLast synced