Deadeye
Jetpack sniper — paints you with a blue laser sight, then fires a near-guaranteed hit unless you break the lock.
- Sniper shot· 10 dmgranged
17 Bestiary Entries · Cryptic & Marauder Factions · May 2026
Every enemy type in Far Far West, grouped by tier class (Normal → Mythic). Each card shows faction, HP, attack moves, and the kill-count challenges the enemy appears in.
Looking for kill challenges? Browse the 17 Combat challenges. For named bosses, see the bosses page.
HP and damage values are not yet complete. Public data is available for 9 of 17 enemies. Names, factions, and tier classes are confirmed; HP / damage will fill in as more figures become public.
Top-tier elites — special spawn conditions and significantly higher HP than the rest of the roster.
Jetpack sniper — paints you with a blue laser sight, then fires a near-guaranteed hit unless you break the lock.
Rare mini-boss variant with 300 HP and CC immunity. Single-target damage is the only reliable answer.
Apocalyptic mounted rider — the strongest non-boss Cryptic unit. Teleports, leads its target, and summons homing Lich clones as backup.
Heavy hitters — shielded tanks, charging beasts, undead casters. The challenge tier most challenges target.
Skeleton tank with a giant front-shield. There is a hole in the shield you can shoot through for a headshot.
Snorting bull — sometimes labelled "Bull" on community wikis. Charge cannot be interrupted and flings you up to break aim.
Aggressive undead caster — high single-shot damage plus a ground-based damage circle that punishes static positioning.
Elite raider faction — the only enemy class outside the Cryptic roster. Spawns almost exclusively in the Desert biome; awards the Marauder Skin at 200 kills.
Walking nuke — like a Kamikaze with a much larger blast radius. Burn it down at range before it closes the gap.
Mid-tier specialists — bombers, snipers, melee assassins. Manage these or they'll chip you to death.
Lobs explosives in a high arc. Holds distance from the horde and uses knockback to interrupt revives.
Snake-pattern jumper — leaps onto your face to obscure vision. Punch them off rather than wasting bullets.
Sustained ranged fire — sprays bullets in almost every direction. Priority pick when multiple are on screen.
Closes distance fast once it sees you. Backpedal and unload — staying still feeds its charge.
Seasonal/Halloween-themed mid-tier enemy. Spawn rate tied to in-game event flags.
Dead cowboy that never misses a shot at standoff range. Predictable cadence makes it easier than its accuracy implies.
Common fodder — Grunts, Ravens, Kamikazes. Trivial individually, lethal in numbers.
Cheapest infantry the Cryptics can field. Slow walk, fast run, dies to a stiff breeze.
1 HP nuisance birds. Travel in flocks, exist purely to break your aim.
Sprints toward you, explodes on contact. Shoot before it reaches melee range.
Names, factions, and tier classes — what we have, what's pending, and what we don't claim.