Far West
The tutorial biome — wide open plains, modest enemy density, and the introductory contracts. Hosts Willy Billy's questline (which unlocks Woodlands) and one of the three trainwrecks.
7 Playable Regions & Unlock Chains · May 2026
Every region in Far Far West, with difficulty tier, unlock requirement, and secret-mission reward for each. Click an unlock to jump to the exact challenge.
Need the unlock chain explained? Browse the full Challenges list, or the jokers tied to each map’s secret mission.
Sorted by progression order. Default unlocks first, then questline-gated, then endgame.
The tutorial biome — wide open plains, modest enemy density, and the introductory contracts. Hosts Willy Billy's questline (which unlocks Woodlands) and one of the three trainwrecks.
Arid open biome with wider sightlines and faster enemy waves. Hosts Dr. Spark-Twist's questline, the route into Area 41, and the Cactus Day secret.
Tighter chokepoints, vertical fights, and noticeably harder enemy mixes. Hosts Otto's questline and one of the three trainwrecks.
Forested mid-game biome with denser enemy clusters. Adds the Shroom Grave secret joker and a deeper soul-collection grind.
Government-lab biome — late-game contracts, the Anti-Gravity Falls secret joker, and one of the trainwrecks. Expect heavier elite mixes than the starter trio.
Dense overgrown biome unlocked late in the progression. Adds another grave-soul tier and challenge-friendly enemy spawns.
Endgame tundra biome. Gates Trackman's questline (which opens Jungle) and the Cariboo skin secret. Difficulty curve is the steepest in current Early Access.
Always available. No combat — just shops, code redemption, and the Gamba Machine.
The lobby town between missions. Hosts the Weapon Shop, Spells Shop, code-redemption Ghost NPC, hero skin shop, and the Gamba Machine. No combat encounters spawn here.
Region count, unlock chains, POI categories — and what we never claim.