Jokers
All 95 cards across 6 rarity tiers, with class binding and weapon-mastery unlock chains.
Open-data reference · May 2026
Every joker, spell, weapon, hero skin, region, and challenge in Far Far West — cross-linked and rebuilt with each game patch. Pick a category below to dig in.
279 entries indexed: 95 jokers · 25 spells · 14 weapons · 22 hero skins · 8 maps · 94 challenges · 4 bosses · 17 enemies.
Looking for tools instead? Open the Build Planner / active codes / patch notes.
Each card opens a filterable list. Cross-links between jokers / weapons / challenges follow the in-game unlock chain.
All 95 cards across 6 rarity tiers, with class binding and weapon-mastery unlock chains.
5 elemental schools (Pyro / Acid / Elec / Voodoo / Cactus) and the named cross-school reactions.
Spell combos & elemental reactions — the 5×5 setup × trigger matrix with cited sources.
Primary, secondary, grenade. DPS, magazine, fire rate, and the 2 Unique jokers each one unlocks.
All 22 hero skins. Cosmetic-only — they don't change stats. Cross-linked unlock paths.
8 playable regions + Saloon hub. Difficulty, biomes, secret missions, and unlock chains.
94 tasks mapped to exact joker / hero skin / map rewards. The unlock-chain backbone of the wiki.
4 named Cryptic bosses — Necromancer, Saloon, Train, Vulture. HP, attack patterns with damage values, recommended builds.
17 enemy types across the Cryptic / Marauder factions. Bestiary grouped by tier, with attack moves and kill challenges.
Answers reused as Google rich-result FAQ schema.
Far Far West is a chaotic co-op cowboy roguelike shooter set across 8 playable regions. Runs combine joker buffs, elemental spells, weapon mastery and bounty progression — with a saloon hub between expeditions.
The wiki is rebuilt with each new game patch. The current snapshot indexes 279 entries across 95 jokers, 25 spells, 14 weapons, 22 hero skins, 8 maps, 94 challenges, 4 bosses and 17 enemies. Last synced 2026-05-09.
Numerical facts are independently compiled from publicly available game data; descriptions are written in our own voice. We don't reproduce text from third-party sites.
No. We do not claim to have playtested anything in-game. Effects, tier rankings and combat math are compiled from public information — never claimed as our own playtest verdict. Corrections welcome via the Discord link in our footer.
Yes. All 22 hero skins are purely cosmetic — they don't change stats, abilities, or which jokers you can equip. Skins unlock through specific challenges (kill counts, questline completion, mission counts, soul collection) and from the in-game shop.
Numerical facts are independently compiled from publicly available game data; descriptions are written in our own voice.
Click a Unique joker → see exactly which weapon-mastery challenge unlocks it. Click a hero skin → jump to the questline. The wiki is the index, the challenges page is the path.
We don't playtest. Effects, tier rankings, and combat math are aggregated from public guides — never claimed as our own playtest verdict.