Surcharge
SWide ignite that pops anything already on fire for bonus damage.
25 Spells, 5 Schools & 19 Reactions · May 2026
Every spell across the 5 elemental schools: Pyro, Acid, Elec, Voodoo, Cactus. Each school has 5 spells; 19 documented cross-school reactions turn ordinary casts into named combos like Multi-Geyser, Tornado, and Charged Cactus.
Combo specifically? Browse the interactive 5×5 Reaction Chart, or open the Build Planner to slot spells into a build.
Burn damage, area ignition, and the trigger element for most acid + cactus combos.
Wide ignite that pops anything already on fire for bonus damage.
Sustained beam with combo potential.
Bouncing orb — chains damage between targets.
Standard burn spell. Combo opener.
Flaming fingers, long cooldown.
Surface-based — leaves puddles that detonate when hit by Fire or Elec spells.
Wide-area drench, excellent on bosses.
Spreads between enemies, explodes on stack.
Throw lands as a bursting orb that scatters corrosive pools across the impact zone.
Acid spout — launches with sustained damage.
Low-damage acid puddles.
Mobility, control, and the most common reaction trigger (Strikes pairs with everything).
Two linked gateways — warps players, clones any spell that crosses through.
Launches up, slams down for huge AoE.
Low-cooldown lightning wave.
Position swap with explosive effect.
Mobility-only — no damage.
Support — heals, revives, charm, and the only school that converts acid surfaces into healing.
Instant ranged ally resurrection.
Drops an aura where allies briefly become untouchable and pick up a sprint.
Charms enemies in an area.
Ring of candles — rapid HP restore.
Small life siphon from enemies.
Summon-based — turret/wall/decoy/golem all gain elemental damage when struck by Fire or Elec.
Spawns an infusible cactus golem ally.
Cactus wall — slows and damages on contact.
Cactus turret — continuous fire.
Distraction — forces enemy targeting.
Detonating cactus mine.
25 spells, 10 named reactions, 5 schools — what we cover and what we don't claim.