Guide · Synthesized · Not playtested
Spells & Reactions

Far Far West Spells & Reactions

Five schools, twenty-five spells, and a reaction matrix that turns Bubble plus Firebeam into a Fire Tornado. Cited line by line — we did not playtest these.

Last verified · Patch v601
Quick Answer
Far Far West has 5 spell schools and 25 spells(5 each). The interesting part isn't the spells, it's the reactions: any Acid puddle plus a Voodoo spell becomes healing candles, Bubble plus Firebeam spawns a Fire Tornado, Acid Rain plus Strikes summons a Lightning Storm, and Portal duplicates any spell projectile that passes through it. Build with at least one Acid spell and you'll trigger most of them by accident.

Key Facts

  • Official5 spell schools, 25 spells.Pyro (a.k.a. Fire), Acid, Elec, Voodoo, Cactus — each school has 5 spells. Some menus display "Pyro" and "Fire" as separate labels; the detail pages confirm they refer to the same school.
  • CommunityEach school grants a one-time XP bonus the first time you cast a spell from it in a run. Cycle through all five schools every match for free spell-tree progression — even if the spell isn't in your build, fire it once.
  • CommunityAcid is the universal substrate. Any Acid puddle reacts with anything else: Fire/Elec chain through it, Voodoo turns it into healing candles. Build one Acid spell into almost every loadout.
  • ExpectedPortal duplication is on the developer's radar. Every Portal-based interaction below works on patch v601, but expect the duplication mechanic to be tuned in the next balance pass.

The five spell schools — Pyro, Acid, Elec, Voodoo, Cactus

Every spell sits in one of five schools. The lists below reflect the in-game spell menu as of the patch noted at the top.

Pyro (a.k.a. Fire)

  • Fireball — thrown explosive that leaves a burning patch.
  • Firebeam — sustained beam of fire that sweeps the area.
  • Surcharge — area burn that detonates already-ignited targets.
  • Wisp — fire familiar that chains to a new target on kill.
  • Finger Guns — replaces your weapon with explosive fire bolts.

Acid

  • Thrower — sprays acid; ground retains corrosive puddles.
  • Geyser — acid geyser that knocks enemies up.
  • Bubble — large acid bubble that ruptures into multiple puddles.
  • Contagion — area corrode that marks enemies as Contagious.
  • Rain — wide-area acid rain.

Elec

  • Strikes — chain lightning down a line.
  • Boing — short escape teleport.
  • Portal — places up to two linked gateways; duplicates spell projectiles passing through.
  • Swap — swap places with an enemy; both ends explode.
  • Thunderstrike — leap and slam down with a lightning AOE.

Voodoo

  • Drain — voodoo doll drains an enemy's HP into yours.
  • Rescue — heals or revives the nearest ally.
  • Corruption — turns an enemy into a temporary ally.
  • Ritual — candle ring; allies inside regenerate HP.
  • Doll — protective doll that grants invincibility & speed in its aura.

Cactus

  • Mino — cactus mine that detonates on contact.
  • Pistolero — cactus turret that auto-fires nearby.
  • Wallo — spike wall; damage + slow on contact.
  • Decoyo — dancing cactus decoy that explodes after drawing aggro.
  • Bandito — heavy cactus golem that fights for you for a duration.

Spell reaction matrix

The matrix below covers the reactions that the community consistently reproduces. Less-reliable interactions live in the "Conflicts & gaps" section a little lower so you can see them but not confuse them with stable rules.

A+ B= ResultConfidence
Firebeam (Pyro)Bubble (Acid)Fire Tornado — roving AOE pillarStrong (2+ sources)
Strikes (Elec)Wisp (Pyro)Electric Wisp — chained lightning + burnStrong (2+ sources)
Strikes (Elec)Geyser (Acid)Multi-Geyser — extra acid geysers spawn along the strike lineStrong (2+ sources)
Geyser (Acid)Fireball (Pyro)Exploding Geyser — heavy AOE pillarWiki-confirmed
Acid RainStrikes (Elec)Lightning Storm — auto-tracking lightning across the rain areaStrong (2+ sources)
Any Acid puddleAny Voodoo spellHealing candles (~3 HP each) replace the puddleStrong (2+ sources)
Any Acid puddleAny Pyro / ElecChain Reaction — element propagates across the puddleWiki-confirmed
Any Cactus summonAny Pyro / ElecCharged Cactus — summon inherits the elementWiki-confirmed
Mino (Cactus)Strikes (Elec)Tesla Tower — sustained electric arcs from the mineLess reliable
Bandito (Cactus)Pyro and ElecPink Bandito — the golem turns pink, gains melee damage and speedLess reliable
Mino / DecoyoDrain / CorruptionMind-control wave on detonationLess reliable
Pistolero / Wallo / DecoyoRitual (Voodoo)Healing aura around the summonLess reliable
Portal (Elec)Any spell projectileProjectile duplicated through the linked portalStrong (2+ sources)

Three reactions to memorize first

If you only learn three, learn these — they're the highest payoff per minute of practice and they show up in most of the named builds in our Best Builds guide.

  1. Bubble + Firebeam → Fire Tornado.Most reliable single combo. Throw Bubble first so the puddles seed, sweep Firebeam through the cloud. The tornado drifts and keeps damaging things you didn't aim at.
  2. Acid Rain + Strikes → Lightning Storm. Wave-clear button. Land Acid Rain on a chokepoint, fire Strikes once. Auto-tracking lightning handles the rest of the wave.
  3. Any Acid puddle + Voodoo → healing candles.The most reliable self-sustain in the game and the entire reason "put one Acid spell in every build" is good advice. The candles are visible on the ground; walk over them.

Conflicts & gaps

Community write-ups disagree on what Strikes + Bubbleproduces: some report the bubble splits into three bouncing copies, others report only an extended duration. We list neither in the matrix above because it's unsafe to plan a build around a contradiction. Test both in the Build Planner and tell us which behaviour you observe.

We have also notshipped a full elemental-status table (e.g. how long burn ticks, how Contagious chains) — the available figures are inconsistent on tick rates and chain depth. We'll add a status-effect section once verifiable numbers are confirmable.

What this matrix doesn't cover

Boss-specific spell interactions (e.g. which spells the Cryptic Necromancer resists) belong on the boss pages — those will land alongside the Boss Guideshub. PvP / Co-op friendly-fire interactions between spells are also out of scope here; if a duplicated Portal projectile damages your teammates, that's a Co-op-guide question, not a reaction-matrix one.

Frequently Asked Questions

Are Pyro and Fire two different schools?

No. They are the same school under two labels — some menus use 'Fire' on the school header while listing Pyro spells on the detail pages. There are 5 schools total. We use 'Pyro' on this site and call out 'Fire' aliasing wherever it shows up in-game.

Which single reaction should I learn first?

Bubble (Acid) + Firebeam (Pyro) → Fire Tornado. It's the most reliable single combo: roving AOE that you don't have to keep aiming, two ingredients you can carry into almost any build, and zero positional setup. Acid Rain + Strikes (Lightning Storm) is the natural follow-up once your spell tree opens up.

What does Portal actually do, mechanically?

Portal places up to two linked gateways. Crossing them teleports the player; any spell projectile that passes through one is duplicated out the other. That's why it pairs with projectile spells (Fireball, Strikes, Geyser) and not with summon spells (Pistolero, Bandito) — there's no projectile to copy. The duplication is what's likely to be tuned.

Are there reactions you've left off this list?

Yes. We've omitted reactions that are described inconsistently across community write-ups — you'll find a few of those flagged in the 'Conflicts & gaps' section below. We'd rather under-claim than ship a reaction matrix with broken rows.