Steam News API · Auto-mirrored every 30 min

Patch Notes

Every official Far Far West update, pulled straight from Steamand parsed into structured sections. We don't rewrite the developer's words — we just make them easier to scan.

Patches Tracked
9
Hotfixes + content updates
Latest Version
Released Jun 18, 2026
Last Sync
Jun 18, 2026
Re-pulled every 30 min
Source
Steam
ISteamNews / GetNewsForApp
★ Featured deep dive
Update 644 · v644 · May 14, 2026

Update 644 Explained — Overblast nerf math & the new Prestige order

Three changes actually move the meta: Overblast pellet trigger, Prestige cap raise, instanced Joker drops. Full math, recommended Prestige order, post-patch build tiers.

9 updates · newest first

Every patch, on the wall.

Click any patch for the full structured breakdown — or use Patch Diff Tracker to see what changed between two versions.

  1. Version
    Latest
    Jun 18, 2026, 08:33 AM UTCby adelma

    FFW Early Access - Hotfix 0.1.1.17

    Howdy y'all! Here's another hotfix for ya' ENJOY! As always, we read and listen to your feedback on our changes! If we added or modified something and the community thinks it shouldn't be this way, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you've tried it out!

    Quality Of LifeBug Fixes
  2. Version
    Jun 13, 2026, 12:02 AM UTCby Damian | Fireshine Games

    Patch 0.1.1.10 Hotfix

    Howdy everyone! We missed a few things in today's patch, so we're quickly fixing it with this hot-hotfix:Removed the dash icon next to the HP bar Reduced the font size of the player HUD (spells, hints, and collectibles)🔽 Minigun accuracy lowered by -30%. The Minigun was as precise as a Long Ranger, which does not make sense with how quickly you can shoot its powerful bullets. This slight nerf should make it more in line with other weapons.🔄 Speedster now gives up to +55% damage and firerate at a 110% bonus movespeed cap. By fixing a joker, we broke Speedster a little bit. Good thing, it was already broken from a previous patch and did not have the intended values. However, most people have gotten used to how it works now, so we're keeping the values you've mostly played with. Good for you, it's more than what we intended at the start. Enjoy 🙂⬆️ Homing Burst is buffed We overdid the Homing Burst Joker nerf... So we're offsetting with a small buff! OLD: Shoot 1 homing bullet every 6 shotsNEW: Shoot 2 homing bullets every 8 shots Thanks for readin'!

  3. Version
    Jun 12, 2026, 05:54 PM UTCby adelma

    FFW Early Access - PATCH 0.1.1.10

    Howdy everyone!! We're back with another small patch for y'all,PATCH 0.1.1.10 As always, we read and listen to your feedback on our changes! If we added or modified something that the community disagrees with, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you’ve tried it out!VISUALNew Lobby look for this summer! Beware of the vultures…BALANCEWEAPONS🔼 Quad Cylinder Quad Cylinder still didn’t find its own place with the buffs from version 0.1.1.3, so we’re going all-in to make sure it provides a more reliable and enjoyable experience. Improved hipfire and ADS accuracy by 90% (based on the new accuracy from patch 0.1.1.3, so this is a big increase!) Reduced recoil during ADS by 50%Base ammo from 192 to 216 Base damage from 8 to 9 Accuracy upgrade is now available on the weaponJOKERS🔼 Pigshot Pig HP has been reduced from 100HP to 50HP (this makes them easier to explode!)🔼 Shroom Grave Mushrooms restore 30HP instead of 20HP🔼 Run & Reload Now give +50% move speed instead of +30%🔁 Anti-Gravity Falls Now activates anti-gravity only if you dash or jump within the zone🔼 Magic Friendship Area of effect increased from 15 meters to 20 meters🔼 Destroyer Max equippable increased from 1 to 2🔼 Hit MeHP restored has been increased from 0.5HP/sec. to 0.75HP/sec.🔼 Mark Ace Buff duration has been increased from 3 sec. to 5 sec.🔼 Chonky Throw The boomerang is twice as big > The boomerang is twice as big and goes through shields🔁 Rampage The current iteration of Rampage doesn’t have a spot in any build, as Run & Gun is just a better and more reliable version of it. We’re changing it so it has its own usefulness, rewarding the player for constantly fighting Killing an enemy grants 25% movespeed for 3 seconds (no stacking) > Gain 5% reload speed on kill for 10 seconds, up to 100%Rarity increased from Fine to Prime An icon has been added near the HP bar to display your current buff amount🔼 Mindshot This reduces the amount of explosions you will proc, but explosions are now 3x stronger and 2x wider, making it actually useful at clearing multiple enemies at once Your weakspot hits cause an explosion > Weakspot hits have 50% chance to cause an explosion Quad Cylinder accuracy has been greatly buffed, meaning your shots have way more chance of hitting where you aim, rendering the current iteration of Aiming Burst useless. This new version makes it so that this unique Joker is constantly good and rewards the player for aiming well Our recent change on Homing Burst has led to some… unexpected results that are way, way too overpowered compared to all other weapons. This wouldn’t be an issue if getting that much power relied on the player's skill, but this iteration works by itself without even really aiming.🔁 Aiming Burst While aiming, your shots have perfect accuracy, and you are not slowed down > +30% weakspot damage and piercing bullets while ADS🔽 Homing Burst The first and last shot of your magazine fires 5 homing bullets > Every 6 bullets fired, shoot 1 homing bullet at nearby enemiesSPELLS🔼 Finger Guns Shoots 17% faster, and projectiles are no longer affected by gravityENEMIESSome of our enemy balance additions from patch 0.1.1.3 are a bit too strong, so we’re lowering some of our Cryptic friends’ efficiency! (and bees)🔽 Bees Attack duration lowered from 8 sec. to 6 sec. Base damages reduced from 4 to 2🔽 Cryptic Slinger\ Damage has been lowered by 33%\ Projectile speed has been lowered by 25%🔽 Cryptic Elites Lowered HP by 20%🔼 Cryptic Horseman Buffed HP to match Elites HPPROGRESSION🔼 XP Tickets Now give +5 levels instead of +3 levels

    Bug FixesMisc
  4. Version
    Jun 05, 2026, 02:47 PM UTCby Damian | Fireshine Games

    FFW Early Access - PATCH 0.1.1.3

    Howdy y'all! You may be wondering why we have swapped from v6xx to v0.1.1.1 We recently decided to change the version number to better reflect the... well, version of the game. Instead of having a single number that increased, we now break down the updated version into these categories; With the first 0. representing Early Access (Spoiler: will turn to 1 in 1.0 launch) And without further ado, onto the patch notes!

    FeaturesBalanceBug FixesQuality Of Life+1 more
  5. Version
    May 14, 2026, 09:20 AM UTCby Damian | Fireshine Games

    FFW Early Access - UPDATE 1 - V644

    Howdy y'all!! It's time for our FIRST GAME UPDATE (that isn't just bug fixes!) We've been reading ALL of your feedback and hope that these new updates will make many of you very happy! Please keep the feedback coming, as it helps us make decisions on what to prioritise first for Far Far West. First off, I want to remind y'all, if you encounter any Fatal Errors, are unable to launch the game, if you're dealing with a corrupted save, or are experiencing any other kind of technical problem, please take a look at this list of solutions before creating a new posthttps://farfarwest.notion.site/help-me If this list doesn’t help you, the fastest way to get help is by joining our Discord and asking for help in #support-help (We are also monitoring Steam Discussions, but at a much slower rate

  6. Versionv601
    May 04, 2026, 02:27 AM UTCby Arno

    FFW Early Access - Hotfix 3 - Version 601

    Howdy y'all! It's third hotfix time! This patch is mostly focused on the save corruption issues & crashes, this took most of our time and thus this patch is quite small :(You can expect a patch with lotta bugfixing, balance improvements and some (good) system changes during the next week!

    StabilityBalanceQuality Of LifeKnown Issues
  7. Versionv593
    May 02, 2026, 01:18 AM UTCby Arno

    FFW Early Access - Hotfix 2 - Version 593

    Howdy y'all! second hotfix for FFW's Early Access :DSorry for the numerous network issues! This has taken the majority of our time today, and thus this hotfix is a bit smaller than the previous one. You can now use the code 250KCOWBOYS with no issue! (Disclaimer: Your two first spells have been reset to default spells. You did not lose anything, simply re-equip your favorite spells!)

    FeaturesBug FixesQuality Of LifeMisc+1 more
  8. Version
    Oct 30, 2025, 04:54 PM UTCby Damian | Fireshine Games

    🎃Far Far West: Spooky Halloween Update! 🤠

    Hey everyone, Just wanted to take a moment to say a massive thank you to everyone who’s been playin’ the Far Far West Open Playtest so far. Seeing so many of you jump in and cause absolute chaos has been incredible to watch.THANK YOU! We actually hit a peak of 2424 concurrent players last night, which is honestly wild to us. When we started working on this weird little cowboy game, we never imagined we’d see so many of you playing together so soon. You’ve made our dusty dev hearts real happy

How this list stays current

Pulled, parsed, never paraphrased

  • Every 30 minutes, the page refreshes from the public ISteamNews API and re-renders. New patches appear here automatically — usually within an hour of Evil Raptor publishing.
  • Section splitting is heuristic: we detect ALL-CAPS headers (STABILITY, BALANCE, BUG FIXES, etc.) and break them out. The wording is the developer's.
  • If parsing ever drifts, every patch links back to the original Steam News post. The source of truth is always the developer's own announcement.

Sources

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