Leveredge
Lever-action rifle. Crisp single-shot pacing, slow per-round reload.
- L35Eagle Lever
- L55Stacked Lever
14 Guns, Sidearms & Grenades · May 2026
Every weapon in Far Far West, with DPS · magazine · fire rate and the 2 Unique jokers each primary/secondary unlocks at weapon mastery levels.
Pairing with jokers? Open the Build Planner or browse the jokers catalogue.
Your main combat tool. Bigger magazines, higher sustained DPS, and the longest mastery curves (level 35 / 55 unlock both Unique jokers).
Lever-action rifle. Crisp single-shot pacing, slow per-round reload.
High-damage sniper with piercing rounds and a built-in scope.
Sustained-fire monster. ~8s spin-up, accuracy degrades at range.
Starter primary. Wins no single stat but loses none — flexible all-rounder.
Highest primary DPS at point-blank. On-hit jokers proc per pellet.
Sidearms and quirky one-shot/throwing weapons. Mastery curve is level 30 / 40.
Reliable elemental sidearm. Average everywhere, useful for status application.
Highest secondary DPS. Reload throws unspent rounds as explosive grenades.
Charge for damage. Bend it for elemental explosions and lingering puddles.
Returning thrown weapon. Below-average DPS, fills primary reload gaps.
High-velocity slicing throw with weakspot capability.
Throwables — ammo refills, healing zones, impulse pushes, and consumable crates. No DPS in the traditional sense.
Refills ammo for the team.
Destructible crate. Spawns healing bottles on break.
Drops a sustained healing zone for the team.
Knockback explosion. Crowd control + reposition.
14 weapons, DPS / magazine / mastery — sources cited and what we never claim.