✦14 weapons · synced

Far Far West Weapons

14 Guns, Sidearms & Grenades · May 2026

Every weapon in Far Far West, with DPS · magazine · fire rate and the 2 Unique jokers each primary/secondary unlocks at weapon mastery levels.

Pairing with jokers? Open the Build Planner or browse the jokers catalogue.

Total weapons
14
Across 3 slot types
Primary
5
Main combat slot
Secondary
5
Sidearm slot
Grenade
4
Utility slot
5 primary weapons

Primary Slot

Your main combat tool. Bigger magazines, higher sustained DPS, and the longest mastery curves (level 35 / 55 unlock both Unique jokers).

Shotgun

shotgun
A

Highest primary DPS at point-blank. On-hit jokers proc per pellet.

DPS
20
Mag
10
Fire
0.3s
Mastery jokers
5 secondary weapons

Secondary (Sidearm) Slot

Sidearms and quirky one-shot/throwing weapons. Mastery curve is level 30 / 40.

Revolver

pistol
B

Reliable elemental sidearm. Average everywhere, useful for status application.

DPS
43.3
Mag
6
Fire
0.3s
Mastery jokers

Bow

bow
A

Charge for damage. Bend it for elemental explosions and lingering puddles.

DPS
—
Mag
1
Fire
0.6s
Mastery jokers
4 grenade weapons

Grenade & Utility Slot

Throwables — ammo refills, healing zones, impulse pushes, and consumable crates. No DPS in the traditional sense.

Ammo Pack

utility

Refills ammo for the team.

DPS
—
Mag
—
Fire
—

Destructible crate. Spawns healing bottles on break.

DPS
—
Mag
—
Fire
—

Drops a sustained healing zone for the team.

DPS
—
Mag
—
Fire
—

Knockback explosion. Crowd control + reposition.

DPS
—
Mag
—
Fire
—
Editorial standards

How We Sourced This Weapon List

14 weapons, DPS / magazine / mastery — what we cover and what we don't claim.

Our process

  • DPS, fire rate, magazine and ammo numbers are independently compiled from publicly available game data and rewritten in our own voice.
  • Each weapon’s mastery jokers cross-link to the challenges list for the exact unlock level.
  • We don’t playtest. Tier rankings (S/A/B/C) reflect aggregated community consensus — not our verdict.
  • Reload time and ammo capacity for a few sidearms / grenades are not yet fully documented; fields will fill in as the data set expands. Last synced .
Independently compiledLast synced