14 weapons · synced

Far Far West Weapons

14 Guns, Sidearms & Grenades · May 2026

Every weapon in Far Far West, with DPS · magazine · fire rate and the 2 Unique jokers each primary/secondary unlocks at weapon mastery levels.

Pairing with jokers? Open the Build Planner or browse the jokers catalogue.

Total weapons
14
Across 3 slot types
Primary
5
Main combat slot
Secondary
5
Sidearm slot
Grenade
4
Utility slot
5 primary weapons

Primary Slot

Your main combat tool. Bigger magazines, higher sustained DPS, and the longest mastery curves (level 35 / 55 unlock both Unique jokers).

Shotgun

shotgun
A

Highest primary DPS at point-blank. On-hit jokers proc per pellet.

DPS
20
Mag
10
Fire
0.3s
Mastery jokers
5 secondary weapons

Secondary (Sidearm) Slot

Sidearms and quirky one-shot/throwing weapons. Mastery curve is level 30 / 40.

Revolver

pistol
B

Reliable elemental sidearm. Average everywhere, useful for status application.

DPS
43.3
Mag
6
Fire
0.3s
Mastery jokers

Bow

bow
A

Charge for damage. Bend it for elemental explosions and lingering puddles.

DPS
Mag
1
Fire
0.6s
Mastery jokers
4 grenade weapons

Grenade & Utility Slot

Throwables — ammo refills, healing zones, impulse pushes, and consumable crates. No DPS in the traditional sense.

Ammo Pack

utility

Refills ammo for the team.

DPS
Mag
Fire

Destructible crate. Spawns healing bottles on break.

DPS
Mag
Fire

Drops a sustained healing zone for the team.

DPS
Mag
Fire

Knockback explosion. Crowd control + reposition.

DPS
Mag
Fire
Editorial standards

How We Sourced This Weapon List

14 weapons, DPS / magazine / mastery — what we cover and what we don't claim.

Our process

  • DPS, fire rate, magazine and ammo numbers are independently compiled from publicly available game data and rewritten in our own voice.
  • Each weapon’s mastery jokers cross-link to the challenges list for the exact unlock level.
  • We don’t playtest. Tier rankings (S/A/B/C) reflect aggregated community consensus — not our verdict.
  • Reload time and ammo capacity for a few sidearms / grenades are not yet fully documented; fields will fill in as the data set expands. Last synced .
Independently compiledLast synced