14 weapons · synced

Far Far West Weapons

14 Guns, Sidearms & Grenades · May 2026

Every weapon in Far Far West, with DPS · magazine · fire rate and the 2 Unique jokers each primary/secondary unlocks at weapon mastery levels.

Pairing with jokers? Open the Build Planner or browse the jokers catalogue.

Total weapons
14
Across 3 slot types
Primary
5
Main combat slot
Secondary
5
Sidearm slot
Grenade
4
Utility slot
5 primary weapons

Primary Slot

Your main combat tool. Bigger magazines, higher sustained DPS, and the longest mastery curves (level 35 / 55 unlock both Unique jokers).

Leveredge

rifle
B

Lever-action rifle. Crisp single-shot pacing, slow per-round reload.

DPS
60
Mag
10
Fire
0.5s
Mastery jokers

Long Ranger

sniper
A

High-damage sniper with piercing rounds and a built-in scope.

DPS
38.5
Mag
7
Fire
1.3s
Mastery jokers

Minigun

machinegun
S

Sustained-fire monster. ~8s spin-up, accuracy degrades at range.

DPS
7
Mag
300
Fire
1s
Mastery jokers

Quad Cylinder

revolver-primary
S

Starter primary. Wins no single stat but loses none — flexible all-rounder.

DPS
57
Mag
24
Fire
0.14s
Mastery jokers

Shotgun

shotgun
A

Highest primary DPS at point-blank. On-hit jokers proc per pellet.

DPS
20
Mag
10
Fire
0.3s
Mastery jokers
5 secondary weapons

Secondary (Sidearm) Slot

Sidearms and quirky one-shot/throwing weapons. Mastery curve is level 30 / 40.

Revolver

pistol
B

Reliable elemental sidearm. Average everywhere, useful for status application.

DPS
43.3
Mag
6
Fire
0.3s
Mastery jokers

Dual Revolvers

pistol
A

Highest secondary DPS. Reload throws unspent rounds as explosive grenades.

DPS
60
Mag
12
Fire
0.15s
Mastery jokers

Bow

bow
A

Charge for damage. Bend it for elemental explosions and lingering puddles.

DPS
Mag
1
Fire
0.6s
Mastery jokers

Boomerang

boomerang
B

Returning thrown weapon. Below-average DPS, fills primary reload gaps.

DPS
Mag
1
Fire
0.6s
Mastery jokers

Sheriff Star

throwing
B

High-velocity slicing throw with weakspot capability.

DPS
Mag
15
Fire
0.5s
Mastery jokers
4 grenade weapons

Grenade & Utility Slot

Throwables — ammo refills, healing zones, impulse pushes, and consumable crates. No DPS in the traditional sense.

Ammo Pack

utility

Refills ammo for the team.

DPS
Mag
Fire

Bottle Crate

utility

Destructible crate. Spawns healing bottles on break.

DPS
Mag
Fire

Healing Area

utility

Drops a sustained healing zone for the team.

DPS
Mag
Fire

Impulse Grenade

utility

Knockback explosion. Crowd control + reposition.

DPS
Mag
Fire
Editorial standards

How We Sourced This Weapon List

14 weapons, DPS / magazine / mastery — sources cited and what we never claim.

Our process

  • Stat sheet mirrored from farfarwest.wikily.gg/weapons. DPS / fire rate / magazine numbers are wikily-sourced.
  • Each weapon’s mastery jokers cross-link to the challenges list for the exact unlock level.
  • We don’t playtest. Tier rankings (S/A/B/C) are cross-referenced from TheGamer / Dot Esports / KeenGamer / VPEsports — treat as community consensus, not our verdict.
  • Reload time and ammo capacity for a few sidearms / grenades are not yet fully documented; fields will fill in as we cross-validate Steam community guides. Last synced .

Where these numbers come from

No fabricated dataSource-linkedLast synced