95 cards · synced

Far Far West Jokers

95 Cards by Rarity, Slot & Effect · May 2026

All 95 jokers in Far Far West, grouped by rarity tier. Every card shows slot cost (= rarity), class binding (gun / hero / both), effect, and the exact challenge that unlocks it when applicable.

Building a loadout? Open the Build Planner or browse spells / weapons.

Total cards
95
6 rarity tiers
Unique
20
Weapon-mastery locked
Mythic
18
Element mastery / curated
Hero-class
45
Character slot pool
Slot
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Showing 95 of 95 jokers
20 unique jokers · cost 5

Unique Jokers

1 slot per build, 5 cost. Most are weapon-locked and unlock at weapon mastery level 30/35/40/55.

EAGLE LEVER

5
UniqueGun

Hit streak: +5% damage per consecutive hit, capped at +50%.

Weapon-locked:leveredge

ELEMENTAL SPIN

5
UniqueGun

30% of minigun rounds become a random elemental bullet.

Weapon-locked:minigun

FANNING ACE

5
UniqueGun

Time mid-reload to chain-fire every round (low accuracy).

Weapon-locked:dual-revolvers

FRENZY SPIN

5
UniqueGun

Above 10 kills in a streak: minigun fires twice as fast.

Weapon-locked:minigun

OVERBLAST

5
UniqueGun

+1 pellet per round missing from the magazine.

Weapon-locked:shotgun

OVERDRAW

5
UniqueGun

Hold 2s: release a 3-arrow cone.

Weapon-locked:bow

RUSH BLAST

5
UniqueGun

First round of the magazine: perfect accuracy + extended range.

Weapon-locked:shotgun

STACKED LEVER

5
UniqueGun

On kill: instantly reload 2 rounds from reserve.

Weapon-locked:leveredge

ULTRA DRAW

5
UniqueGun

Hold 4s: release one massive explosive arrow.

Weapon-locked:bow
10 legendary jokers · cost 5

Legendary Jokers

5-cost cards with run-defining effects. Roll-of-the-dice picks for late-game scaling.

CAMPER

5
LegendaryGun

While stationary: 50% chance not to consume ammo.

CANTRIP ONE-TRICK

5
LegendaryHero

−20% spell cooldown for spells with ≤35s base.

DWARF

5
LegendaryHero

Tinier hitbox. Bonus movespeed, fire rate, lower gravity.

EXTRA DASH

5
LegendaryHero

+1 dash.

GIANT

5
LegendaryHero

Bigger hitbox. +HP, +weapon damage, faster spell cooldown.

GLASS CANNON

5
LegendaryHero

+40% weapon and melee damage. −25% HP.

MACHINE GUN

5
LegendaryGun

Per mission: +0.3% fire rate per 50 damage dealt.

RICOCHET

5
LegendaryGun

Bullets ricochet. 30% chance to auto-track a nearby enemy.

SPEEDSTER

5
LegendaryGun

More movespeed → more damage and fire rate.

TOOLBOX

5
LegendaryHero

No utility pickups. Auto-refill every 90s.

18 mythic jokers · cost 4

Mythic Jokers

4-cost staples. The element-mastery cooldown jokers and key build pillars live here.

BATTLEMAGE

4
MythicHero

Each kill shaves 1% off every active spell cooldown.

CONSUMER

4
MythicGun

+20% weapon damage. Reload wastes any unused rounds.

EXTRA JUMP

4
MythicHero

+1 jump in the air.

HEADBANG

4
MythicGun

Weakspot hits land +20% damage.

HIT ME

4
MythicHero

After being hit: heal 0.5 HP per second for 20s.

JOKER DEALER

4
MythicHero

+1 HP for every active Joker (weapon ones count).

LAZY

4
MythicHero

No ammo pickups. Ammo passively regen instead.

LIFE PACT

4
MythicHero

Kills heal 2 HP. Max HP −30%.

MEDICARD

4
MythicHero

Picking up any Joker heals 50 HP.

MOON GRAVITY

4
MythicHero

−25% gravity. Hang time goes up.

SECOND WIND

4
MythicHero

Fatal hit becomes a 50-HP heal (180s cd).

WEST WIZARD

4
MythicHero

−30% spell cooldown. −30% max HP. Glass scholar.

16 prime jokers · cost 3

Prime Jokers

3-cost workhorses. Reliable damage, ammo, and survivability boosts.

AMMO SUPPLY

3
PrimeGun

On kill: 5% chance to drop an ammo box.

CHEAPSKATE

3
PrimeHero

+1 HP for every 20 gold you're carrying.

CHONKY

3
PrimeHero

+20% damage. +25% gravity (deal with it).

DESTROYER

3
PrimeGun

First quarter of the magazine: +15% damage.

DISGRACE

3
PrimeHero

+30% movespeed. Horse refuses to be seen with you.

EXPLOSIVE ROUNDS (Pyro)

3
PrimeGunpyro

5% of shots fire explosive Pyro rounds.

EXPLOSIVE ROUNDS (Acid)

3
PrimeGunacid

5% of shots fire explosive Acid rounds.

EXPLOSIVE ROUNDS (Elec)

3
PrimeGunelec

5% of shots fire explosive Elec rounds.

HEALTHY BOI

3
PrimeHero

At full HP: +20% movespeed, reload speed, and fire rate.

LUCKY STRIKE

3
PrimeGun

10% chance per shot: double damage.

MAGIC FRIENDSHIP

3
PrimeHero

Passive HP regen near allies.

RELOAD MASTERY

3
PrimeGun

Empty-clip reload time cut in half.

SOUL EATER

3
PrimeHero

Pick up a soul: +20% damage and reload speed for 5s.

STONKS

3
PrimeHero

Chests have +15% chance to also drop a random Joker.

WEAK LINK

3
PrimeGun

Weakspot hits +35% damage. Body shots −35% damage.

WEAKSPOT REFUND

3
PrimeGun

Weakspot hits: 20% chance to refund the bullet.

18 fine jokers · cost 2

Fine Jokers

2-cost utility and questline rewards. Cheap glue for build cohesion.

BOUNCING BALL

2
FineHero

+15% damage while airborne.

CARE PACKAGE

2
FineHero

+1 to your utility ammo cap.

CHAD

2
FineHero

Reveals the Wandering Trader. 20% discount on its stock.

CLUTCH

2
FineGun

Last 2 rounds in the magazine fire explosive.

RAGE

2
FineHero

Hit 25% HP: release a burning wave (60s cd).

RAMPAGE

2
FineGun

Each kill: +25% movespeed for 3s.

RUN & GUN

2
FineGun

+30% move speed while firing.

RUN & RELOAD

2
FineGun

+30% move speed during reload.

SOUL SIPHON

2
FineHero

Wider pickup range. Souls heal +2 HP on grab.

SPEEDY GUNZALES

2
FineHero

+10% baseline move speed.

13 normal jokers · cost 1

Normal Jokers

1-2 cost starter pool. Fillers and easter-egg cosmetics (CHICKSHOT / RUBBER DUCK).

CHICKSHOT

1
NormalGuncosmetic

Bullets cluck on the way out (50%). Pure flair.

CUSHION BOOTS

1
NormalHero

Negates fall damage outright.

DEADLY STRONG

1
NormalHero

While downed as a ghost: faster and harder-hitting.

GOLD TOOTH

1
NormalGun

Each kill: 10% chance to drop a gold nugget.

HEAVY DRINKER

1
NormalHero

Healing bottles work +25% on you.

HELPING HAND

1
NormalHero

Revive allies in half the time.

LAST DANCE

1
NormalHero

Below 30% HP: +30% move speed.

PARTY SHOT

1
NormalGuncosmetic

Weakspot hits puff confetti (50%). Pure flair.

PIGSHOT

1
NormalGun

5% on hit: spawn a pig at the impact. Shoot to detonate.

RELENTLESS

1
NormalBoth

Below 30% HP: +30% damage.

RUBBER DUCK

1
NormalHerocosmetic

Footsteps quack like rubber ducks.

SHINE BRIGHT

1
NormalHerocosmetic

+50% hero glow. You're a beacon.

SWIFT SHOT

1
NormalGun

While aiming: +10% fire rate.

Editorial standards

How We Sourced This Joker List

95 cards, rarity costs, slot bindings, weapon restrictions — sources and what we never claim.

Our process

  • Joker roster mirrored from farfarwest.wikily.gg/jokers. Effects are wikily-derived; we’ll rewrite them in our own voice over the coming weeks.
  • Unique-tier weapon-mastery unlock chains cross-referenced via the challenges data — each Unique joker links to its exact mastery challenge.
  • We don’t playtest. Slot cost numbers are wikily-confirmed but in-mission stack rules (1 vs N copies) are not yet documented at full coverage.
  • Joker tier rankings (S/A/B/C) come from cross-referenced community guides, not our own playtest; treat as orientation, not gospel. Last synced .

Where these numbers come from

No fabricated dataSource-linkedLast synced