Joker · Prime · synced

EXPLOSIVE ROUNDS (Acid)

5% of shots fire explosive Acid rounds.

Prime3-slotGun slotAcid element
Rarity
Prime
Slot cost
3
Max stack
2
Equips on
Gun
Quick Answer

EXPLOSIVE ROUNDS (Acid) is a Prime gun-slot joker in Far Far West, costing 3 slots of the weapon's 14-slot Joker budget. 5% of shots fire explosive Acid rounds. Acid school synergy. Stacks up to 2× per build.

Synergies & comparable picks

Acid school family

Stacking Acid-element jokers compounds the mastery's cooldown reduction. These pair naturally with EXPLOSIVE ROUNDS (Acid):

Other Prime · gun-slot jokers

Same rarity tier and slot — these compete with EXPLOSIVE ROUNDS (Acid) for the same budget bracket:

Frequently Asked Questions

What does EXPLOSIVE ROUNDS (Acid) do in Far Far West?

5% of shots fire explosive Acid rounds. Stacks up to 2× per build. EXPLOSIVE ROUNDS (Acid) costs 3 slots and equips on the weapon's 14-slot Joker budget.

Is EXPLOSIVE ROUNDS (Acid) a good joker?

EXPLOSIVE ROUNDS (Acid) is a Prime-rarity joker (3-slot), so the bar for taking it is low — it competes against budget fillers, not run-defining picks. Take it if its effect aligns with your weapon or spell rotation; skip it for any 4–5 slot card you're trying to fit.

Source

Rarity, slot cost, stack limit, and effect text mirrored from the public wiki — descriptions are rewritten in our voice for the planner UI. We don't playtest in-game; the Quick Answer and FAQ above synthesize facts derived from the cited data, not gameplay claims.

Joker catalogue on farfarwest.wikily.gg