EXPLOSIVE ROUNDS (Elec)
5% of shots fire explosive Elec rounds.
EXPLOSIVE ROUNDS (Elec) is a Prime gun-slot joker in Far Far West, costing 3 slots of the weapon's 14-slot Joker budget. 5% of shots fire explosive Elec rounds. Elec school synergy. Stacks up to 2× per build.
Synergies & comparable picks
Elec school family
Stacking Elec-element jokers compounds the mastery's cooldown reduction. These pair naturally with EXPLOSIVE ROUNDS (Elec):
Other Prime · gun-slot jokers
Same rarity tier and slot — these compete with EXPLOSIVE ROUNDS (Elec) for the same budget bracket:
Frequently Asked Questions
What does EXPLOSIVE ROUNDS (Elec) do in Far Far West?
5% of shots fire explosive Elec rounds. Stacks up to 2× per build. EXPLOSIVE ROUNDS (Elec) costs 3 slots and equips on the weapon's 14-slot Joker budget.
Is EXPLOSIVE ROUNDS (Elec) a good joker?
EXPLOSIVE ROUNDS (Elec) is a Prime-rarity joker (3-slot), so the bar for taking it is low — it competes against budget fillers, not run-defining picks. Take it if its effect aligns with your weapon or spell rotation; skip it for any 4–5 slot card you're trying to fit.
Rarity, slot cost, stack limit, and effect text mirrored from the public wiki — descriptions are rewritten in our voice for the planner UI. We don't playtest in-game; the Quick Answer and FAQ above synthesize facts derived from the cited data, not gameplay claims.
Joker catalogue on farfarwest.wikily.gg