FRENZY SPIN
Above 10 kills in a streak: minigun fires twice as fast.
FRENZY SPIN is a Unique gun-slot joker in Far Far West, costing 5 slots of the weapon's 14-slot Joker budget. Above 10 kills in a streak: minigun fires twice as fast. Bound to Minigun. Unlocked by reach level 55 (minigun). Cannot be stacked.
Drop FRENZY SPIN onto a Minigun loadout in our open-data planner — slot math and synergy preview auto-fill, then share the build via URL.
Weapon binding
FRENZY SPIN only equips on the following weapon:
How to unlock
- Reach level 55 (Minigun)Mastery challenge
Synergies & comparable picks
Other Uniques for the same weapon
Only one Unique joker can be active at a time, so these are FRENZY SPIN's direct mastery-pool rivals on the same weapon:
Other Unique · gun-slot jokers
Same rarity tier and slot — these compete with FRENZY SPIN for the same budget bracket:
Frequently Asked Questions
What does FRENZY SPIN do in Far Far West?
Above 10 kills in a streak: minigun fires twice as fast. Cannot be stacked. FRENZY SPIN costs 5 slots and equips on the weapon's 14-slot Joker budget.
How do I unlock FRENZY SPIN?
Complete the "Reach level 55 (Minigun)" challenge. FRENZY SPIN is awarded directly on completion — no shop purchase or random drop required.
Is FRENZY SPIN a good joker?
FRENZY SPIN is a Unique-rarity joker, meaning only one copy can be active per build and it competes with other unique cards in your weapon mastery pool. It's worth picking up if you're running the matching weapon; otherwise it stays in the shared collection until you switch loadouts.
Which weapons can equip FRENZY SPIN?
FRENZY SPIN only equips on the Minigun. Other weapons will refuse the joker even if you have it in your inventory — this is the defining trait of Unique-rarity jokers.
Rarity, slot cost, stack limit, and effect text are independently compiled from publicly available game data; descriptions are written in our own voice for the planner UI. We don't playtest in-game.