HELPING HAND
Revive allies in half the time.
HELPING HAND is a Normal hero-slot joker in Far Far West, costing 1 slot of the character's 16-slot Joker budget. Revive allies in half the time. Cannot be stacked.
Synergies & comparable picks
Other Normal · hero-slot jokers
Same rarity tier and slot — these compete with HELPING HAND for the same budget bracket:
Frequently Asked Questions
What does HELPING HAND do in Far Far West?
Revive allies in half the time. Cannot be stacked. HELPING HAND costs 1 slot and equips on the character's 16-slot Joker budget.
How do I unlock HELPING HAND?
HELPING HAND is part of the base Normal-rarity Joker pool. It can drop from chests and random pickups during runs — no specific challenge is required to make it appear.
Is HELPING HAND a good joker?
HELPING HAND is a Normal-rarity joker (1-slot), so the bar for taking it is low — it competes against budget fillers, not run-defining picks. Take it if its effect aligns with your weapon or spell rotation; skip it for any 4–5 slot card you're trying to fit.
Rarity, slot cost, stack limit, and effect text mirrored from the public wiki — descriptions are rewritten in our voice for the planner UI. We don't playtest in-game; the Quick Answer and FAQ above synthesize facts derived from the cited data, not gameplay claims.
Joker catalogue on farfarwest.wikily.gg