RUSH BLAST
First round of the magazine: perfect accuracy + extended range.
RUSH BLAST is a Unique gun-slot joker in Far Far West, costing 5 slots of the weapon's 14-slot Joker budget. First round of the magazine: perfect accuracy + extended range. Bound to Shotgun. Unlocked by reach level 35 (shotgun). Cannot be stacked.
Drop RUSH BLAST onto a Shotgun loadout in our open-data planner — slot math and synergy preview auto-fill, then share the build via URL.
Weapon binding
RUSH BLAST only equips on the following weapon:
How to unlock
- Reach level 35 (Shotgun)Mastery challenge
Synergies & comparable picks
Other Uniques for the same weapon
Only one Unique joker can be active at a time, so these are RUSH BLAST's direct mastery-pool rivals on the same weapon:
Other Unique · gun-slot jokers
Same rarity tier and slot — these compete with RUSH BLAST for the same budget bracket:
Frequently Asked Questions
What does RUSH BLAST do in Far Far West?
First round of the magazine: perfect accuracy + extended range. Cannot be stacked. RUSH BLAST costs 5 slots and equips on the weapon's 14-slot Joker budget.
How do I unlock RUSH BLAST?
Complete the "Reach level 35 (Shotgun)" challenge. RUSH BLAST is awarded directly on completion — no shop purchase or random drop required.
Is RUSH BLAST a good joker?
RUSH BLAST is a Unique-rarity joker, meaning only one copy can be active per build and it competes with other unique cards in your weapon mastery pool. It's worth picking up if you're running the matching weapon; otherwise it stays in the shared collection until you switch loadouts.
Which weapons can equip RUSH BLAST?
RUSH BLAST only equips on the Shotgun. Other weapons will refuse the joker even if you have it in your inventory — this is the defining trait of Unique-rarity jokers.
Rarity, slot cost, stack limit, and effect text are independently compiled from publicly available game data; descriptions are written in our own voice for the planner UI. We don't playtest in-game.