Joker · Unique · synced

LINGERING THROW

Boomerang lingering time doubles.

Unique5-slotGun slot
Rarity
Unique
Slot cost
5
Max stack
1
Equips on
Gun
Quick Answer

LINGERING THROW is a Unique gun-slot joker in Far Far West, costing 5 slots of the weapon's 14-slot Joker budget. Boomerang lingering time doubles. Bound to Boomerang. Unlocked by reach level 30 (boomerang). Cannot be stacked.

Plan a build

Drop LINGERING THROW onto a Boomerang loadout in our open-data planner — slot math and synergy preview auto-fill, then share the build via URL.

Open in Build Planner

Weapon binding

LINGERING THROW only equips on the following weapon:

How to unlock

Synergies & comparable picks

Other Uniques for the same weapon

Only one Unique joker can be active at a time, so these are LINGERING THROW's direct mastery-pool rivals on the same weapon:

Other Unique · gun-slot jokers

Same rarity tier and slot — these compete with LINGERING THROW for the same budget bracket:

Frequently Asked Questions

What does LINGERING THROW do in Far Far West?

Boomerang lingering time doubles. Cannot be stacked. LINGERING THROW costs 5 slots and equips on the weapon's 14-slot Joker budget.

How do I unlock LINGERING THROW?

Complete the "Reach level 30 (Boomerang)" challenge. LINGERING THROW is awarded directly on completion — no shop purchase or random drop required.

Is LINGERING THROW a good joker?

LINGERING THROW is a Unique-rarity joker, meaning only one copy can be active per build and it competes with other unique cards in your weapon mastery pool. It's worth picking up if you're running the matching weapon; otherwise it stays in the shared collection until you switch loadouts.

Which weapons can equip LINGERING THROW?

LINGERING THROW only equips on the Boomerang. Other weapons will refuse the joker even if you have it in your inventory — this is the defining trait of Unique-rarity jokers.

About this entry

Rarity, slot cost, stack limit, and effect text are independently compiled from publicly available game data; descriptions are written in our own voice for the planner UI. We don't playtest in-game.